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Fallen Earth: Patch 1.5

Postado por: Daniel às 13:20 0 comentários quarta-feira, 9 de junho de 2010



Hoje (09) foi liberado um novo patch do Fallen Earth, versão 1.5.
Com essa atualização foi implementado o serviço Live do Fallen Earth.

Esta última atualização também introduz um novo sistema de viagens rápidas, o modo 8v8 "Assault" Blood Sports , o recurso loot da Serendipity, e muito mais.

Veja a lista completa de atualizações abaixo:

Fast Travel System
Now available for players, a limited travel system allows transport between specific barter towns once players have gained the town-specific transporter knowledge from either the Tech or Vista mission givers in the area. Because these factions are trying to improve society as a whole, none of these missions are gated based on faction.

The missions are available in New Flagstaff for Level 15 players; Trader’s Flat at Level 30; and Los Alamos at Level 47.

After securing the knowledge in New Flagstaff, players may travel from Sector Two to Watchtower in Sector One. The knowledge in Trader’s Flat allows transport from Sector Three to Sectors One and Two. The knowledge in Los Alamos allows transport from Deadfall to Trader’s Flat, as well as Sectors One and Two.

Players can only use the transport once an hour and must pay an associated chip cost.

For the Factions
The six major factions that dominate the Grand Canyon Province are making their move on the Deadfall territory! Pick a side and lead the effort to thwart the diabolical regional leaders of your enemy faction.

CHOTA: Eliminate the Enforcers and their leader, Commander Bergeron.
Enforcer: Crush the CHOTA and their leader, Vise.
Lightbearer: Thwart the Travelers and*their leader, Shark Farrow.
Tech: Decimate the Vistas and their leader, Keeper Dayton.
Traveler: Defeat the Lightbearers and their leader, Sister Steel.
Vistas: Take down the Techs and their leader, Doctor Puller.

These PvE missions start with faction NPCs in the town of Rothium Ridge. They require a minimum of 10,000 faction points to take part in.

Serendipity System
We’ve added numerous rare spawns to the world in all three sectors. These creatures show up as part of normal creature spawns and will be visible by their status as veterans and bosses that aren’t associated with missions. They’ll be similar in appearance to other creatures in the area, but will have a very good chance of dropping special items that have either a unique appearance or unusual bonuses. The strength of these items will never exceed that of something that can be crafted.

Assault Level
Grab your clan or clone mates, strap on them combat boots and get ready for Assault. This 8 vs. 8 Blood Sports match will put your offensive and defensive skills to the test—complete all four Assault level objectives while defending your team from the opposition in the shortest amount of time and score!

Weather System
Keep a lookout on the sky, there is something going on and it looks like there are storms on the horizon.

User Interface
· Fixed non-stacking items so that they count properly in the Recipes window when queued for use.
· Fixed a minor display issue when canceling a respec.
· Updated Social Who tab so that it now defaults to current county and -/+ 5 minimum and maximum levels.
· Expanded the clan description and MOTD boxes to make them more readable.
· Fixed crash bug when opening multiple auction confirmation windows for the same item.
· Fixed crash bug when receiving multiple Blood Sports invitation windows.

Clans
· Added notification to clan officers when an item is removed from the clan vault.

Vaults
· Added support for sending equipped items to a vault.

Auction House
· Added support for searching for items by a required attribute.
· Added support for use of the “Enter” key in the name edit box to initiate a search.
· Added support for auto-filling the name edit box after dragging an item to the search tab.
· Added notification to Auction chat to inform players that the item will be mailed.

Combat
· Added a custom projectile and grenade weapons reticle with a line indicator of the trajectory angle.
· Changed rocket particle animations to emit a more continuous stream of smoke, which is now visible even if the rocket itself is not visible.
· Fixed a bug that prevented NPCs from attacking players due to corners.

Nodes
· Relocated some scavenge/harvest nodes so that they will not spawn inside rocks or other clutter.
· Fixed rubber nodes to drop appropriate treasure rather than returning an error message.

Crafting
· Added recipe research for Laminate Hexweave, Combat Mesoprene, Retooled Hexweave, and Engineered Mesoprene (along with all constituent recipes for the items therein).
· Added recipes for upgraded ballistics weapons under their respective Mastercrafted headings.
· Added the Impure Desiccating Acid recipe to Advanced Acids 3.

Items
· Reduced the speed boost benefit of the Tent City buffs significantly.
· Reduced the duration of the Desperado’s Med Kit and Racketeer’s Med Kit items to 15 seconds (down from 30).
· Applied appropriate activation sound and animation to Corporal’s PEDs.
· Corrected the duration on the “active camp” effect.

Creatures
· Added appropriate treasure to Level 16 Milsec Guards in Picus Ridge area.
· Altered stats on the Scattered near the Dump to use current balance points, and added component drop tables to their templates.
· Increased the health on the Frightened Scavenger for a Park City escort mission.

Skills
· Reduced the speed boost of On Wires to 10% (down from 15%).
· Increased the cooldown on Pistol Whip to 30 seconds (up from 15).

Capture the Flag
· Changed the flag so picking it up no longer requires a weight check.
· Added an error message for players who fail to pick an item off the ground.
· Fixed a potential deadlock when players dropped the flag as the event was terminated.

Art
· Fixed faction suit issues.
· Fixed Rejuvenating Mask from hiding hair.
· Fixed clipping in crotch area on Pulverizer’s Leg Plates.
· Fixed Traveler Professional’s Pants from turning ankles invisible.
· Fixed hair from clipping Heavy Infantry Helm.
· Made pants visible on Vista Keeper’s Leg Guards.
· Fixed Tech Hydraulic Leggings from turning ankles invisible.
· Fixed CHOTA Reaper’s Leg Guards from turning ankles invisible.
· Fixed white sleeves on Heavy Infantry Breastplate.
· Fixed white sleeves on Heavy Infantry Gear.
· Fixed orange barrel so it no longer rolls downhill indefinitely.
· Fixed Reyes’ Mine ambience and ambient music.
· Fixed Hexweave and Mesoprene suits so that they now show the gloves when the full suits are crafted.
· Fixed several staircases in Capture the Flag arena level. Added textures along the bottom edge.
· Fixed textures on banister railings in Capture the Flag arena level.
· Fixed floating beam in Capture the Flag arena level.
· Fixed wall and iron support beam textures in Capture the Flag arena level.
· Fixed textures on wall pillars in Deathmatch arena level.
· Fixed missing area in Deathmatch arena level.
· Fixed ceiling texture near first-floor stairs in Deathmatch arena level.
· Added new LifeNet Fast Travel totem object and textures.
· Remodeled and textured Vista tents.

Audio
· Added sounds for stun and knockback.
· Added new footstep sounds for weather system.
· Adjusted volume for weapon and reload sounds.
· Fixed Black Bear sounds.
· Added new sounds for the Assault arena level.
· Adjusted NPC aggro, attack, and hit sounds.

Animation
· Fixed the weights on the female aiming animations for the new 180 weapons.

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